RichFX

AI VFX Studio / Creative Technology

RichFX

Building Better Worlds Since 2026.

A cinematic playground for story, software, generated imagery, motion experiments, and production-ready imagination.

RichFX services brand plate

Showreel / Introduction

The page is the reel.

RichFX treats scroll as a production timeline: source material, style exploration, motion, continuity, sound, and story all revealed with deliberate pacing.

AI VFX

Image, style, and motion are one continuous shot process.

The homepage borrows real experiment media from AI Studio and reframes it as a production pipeline.

01 / Source

Start with a source image, grounded in reality.

We start with a source frame, usually a real-world image, like a headshot or a portrait, which gives the visual effect transformation an anchor.

02 / Transformation

Push the frame into a stylized visual direction.

Composition, lighting, costume, and atmosphere become the design brief for the next pass. Styles can vary from cinematic to artistic, and the AI can be guided to explore multiple directions.

03 / Motion

Bring the frame to life with motion and continuity.

Alien! takes a polished headshot and seals it inside a sweaty, industrial sci-fi nightmare. The lab turns an ordinary portrait into a Nostromo-style survival beat, complete with shadowy corridors, a looming xenomorph, storyboarded suspense, and a cinematic reveal built around pure close-quarters dread.

DnD VFX Stage

A tabletop hero becomes a cinematic production stage.

Krangor turns a personal reference into character art, beat boards, score, key art, and motion while the scroll acts as the production timeline.

Original portrait reference used for the Krangor fantasy VFX experiment
Krangor character poster with armor and holy avenger weapon
Storyboard prompt board for Krangor battling the red dragon
Storyboard prompt board for Krangor discovering an ancient relic
Cinematic score revealKrangor the Holy cinematic score
Krangor fantasy comic cover keyframe with red dragon
01 / Reference

A real person becomes the anchor for a fantasy hero.

The stage starts with a grounded reference so the transformation can keep a human center while the world gets more mythic.

02 / Character

Identity, armor, weapon, and palette lock into a repeatable design.

Krangor becomes a production character: readable silhouette, ornate holy-avenger weapon, warm metal, white cloth, and ember-lit atmosphere.

03 / Storyboard

The shot list turns the character into a scene.

Beat boards sketch the action rhythm, camera language, lighting notes, and emotional escalation before the sequence moves.

04 / Score

The cinematic audio score gives the reveal its pulse.

The score is treated as part of the VFX stage, not an afterthought: mood, scale, and timing become another production layer.

05 / Keyframe

The final frame sells the scale of the world.

A poster-like keyframe packages the character, threat, environment, and graphic tone into a single production target.

06 / Motion

The stage resolves into a motion test.

The moving plate stays lightweight on the page until requested by the viewport, preserving the cinematic reveal without preloading the full file.

Generative Film / Storyboarding

A concept unfolds into generated film language.

The Rock is used here as an existing long-form experiment: book concept, world, characters, trailer, and episodic motion.

01 / Story

A source idea becomes a production spine.

The manuscript opens with Mara Vance's survey team at Uluru uncovering an impossible void: smooth planes, machined seams, metallic dust, a failed probe contact, and the first hint that the rock may actually be a vessel.

02 / World

The environment starts carrying the plot.

Locations, atmosphere, and visual continuity turn the concept into a place the camera can revisit.

03 / Character

Character design gives the world a point of view.

Recurring figures, wardrobe, and visual roles make a generated sequence feel less disposable.

04 / Sequence

The trailer turns the system into motion.

The trailer condenses the Uluru anomaly into a tense teaser arc, moving from field survey realism to first-contact dread before the full episodic plan is revealed.

Character Design / World Building

Continuity is the difference between a prompt and a world.

Character sheets, environments, props, and recurring visual rules give future generated sequences something solid to return to.

Mara character
Mercer character
Noah character
Tane character
Geological scan environment concept
Uluru research control room environment concept
Outta Time album art

Music / Audio

Outta Time

Country-trap anthem about urgency, love, and time.

Frankie Richards

Experiments / AI Studio

Selected fragments from the lab.

A small gateway into the existing AI Studio experience, kept curated here so the full route can remain a proper browseable lab.

Enter AI Studio

About / Philosophy

RichFX sits where story systems meet production craft.

Filmmaking instincts.

Software engineering discipline.

Generative AI as a production material.

Visual effects, story systems, and experiments that can actually ship.

RichFX

Build the world before the world exists.

Explore the lab